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ISO/IEC 14496-3:2019

Information technology -- Coding of audio-visual objects -- Part 3: Audio

Üldinfo
Kehtiv alates 12.12.2019
Direktiivid või määrused
puuduvad
Standardi ajalugu
Staatus
Kuupäev
Tüüp
Nimetus
12.12.2019
Põhitekst
29.08.2018
Muudatus
31.03.2017
Muudatus
04.11.2015
Parandus
04.08.2015
Muudatus
27.07.2015
Parandus
26.03.2015
Parandus
10.12.2013
Muudatus
13.11.2012
Parandus
15.08.2012
Parandus
24.07.2012
Muudatus
11.10.2011
Parandus
18.10.2010
Muudatus
14.12.2009
Parandus
27.11.2009
Muudatus
26.08.2009
Põhitekst
This document integrates many different types of audio coding: natural sound with synthetic sound, low bitrate delivery with high-quality delivery, speech with music, complex soundtracks with simple ones, and traditional content with interactive and virtual-reality content. This document standardizes individually sophisticated coding tools to provide a novel, flexible framework for audio synchronization, mixing, and downloaded post-production. This document does not target a single application such as real-time telephony or high-quality audio compression. Rather, it applies to every application requiring the use of advanced sound compression, synthesis, manipulation, or playback. This document specifies the state-of-the-art coding tools in several domains. As the tools it defines are integrated with the rest of the ISO/IEC 14496 series, exciting new possibilities for object-based audio coding, interactive presentation, dynamic soundtracks, and other sorts of new media, are enabled.
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