Skip to main content
Back

ISO/IEC 14496-3:2019

Information technology -- Coding of audio-visual objects -- Part 3: Audio

General information

Valid from 12.12.2019
Directives or regulations
None

Standard history

Status
Date
Type
Name
12.12.2019
Main
29.08.2018
Amendment
31.03.2017
Amendment
04.11.2015
Corrigendum
04.08.2015
Amendment
27.07.2015
Corrigendum
26.03.2015
Corrigendum
10.12.2013
Amendment
13.11.2012
Corrigendum
15.08.2012
Corrigendum
24.07.2012
Amendment
11.10.2011
Corrigendum
18.10.2010
Amendment
14.12.2009
Corrigendum
27.11.2009
Amendment
26.08.2009
Main
This document integrates many different types of audio coding: natural sound with synthetic sound, low bitrate delivery with high-quality delivery, speech with music, complex soundtracks with simple ones, and traditional content with interactive and virtual-reality content.  This document standardizes individually sophisticated coding tools to provide a novel, flexible framework for audio synchronization, mixing, and downloaded post-production.
This document does not target a single application such as real-time telephony or high-quality audio compression.  Rather, it applies to every application requiring the use of advanced sound compression, synthesis, manipulation, or playback.  This document specifies the state-of-the-art coding tools in several domains.  As the tools it defines are integrated with the rest of the ISO/IEC 14496 series, exciting new possibilities for object-based audio coding, interactive presentation, dynamic soundtracks, and other sorts of new media, are enabled.

Required fields are indicated with *

*
*
*
PDF
283.20 € incl tax
Standard monitoring